Rating criteria from players' resumes - esport not for everyone

We assess their importance by giving them weight; we also give weight to the answers to recruitment questions proposed in of the previous part. If, when recruiting for a given position, the most important thing for us is experience, should be given the highest rank (e.g. Multiplier 3). If we consider the answers to questions to be more important than experience, the multiplier should be adjusted accordingly. The question depends on the level of advancement of the game and knowledge of the game. For example, the league of legends changes on average every month with a new patch. We require knowledge of these changes!

Based on our experience with companies we have worked with, we strongly recommend concentration and prioritisation of the experience and behavioural part in of the candidates. Riot games and Valve always carefully select the people they intend to work with.

Many times we have seen how much more important in practice are practical knowledge in the field of work and attitude and approach to the work itself, together with the already mentioned characteristics, which are crucial for remote workers. To systematize the assessment, a table with assessment criteria can be created for each question. This will facilitate the allocation of points and bring candidates closer to an objective comparison. It will also make it easier to share the assessment of applications with other people in the team. In general, life and a good attitude in Gaming House unifies the player and increases the credibility as well as the way a player is evaluated.


esport = work

practical tips:

A job advertisement for a remote job, i.e. playing, streaming, is no different from a standard job advertisement. To gather all the information in one place, below is a proposed list of basic sections in such an advertisement

  • Briefly about the gaming company
  • Terms of reference
  • Benefits, advantages besides ..playing)
  • required/preferred competences and skills

In addition, a minimum one-course description of a typical working day should be included: it will enable candidates to understand better whether this is something for them (for example: You will start at 11 a.m. and finish at 7 p.m., but it will be up to you to decide where you want to go and with what tools.

Determine the scale of remote working and its conditions.

Are there any hours? Is it supposed to be just 8 hours of work, but done in any way? Or maybe not the hours are important, but the final effect? It's worth to be more precise.

The section "it's NOT a job for you if": an interesting section that has a powerful deterrent effect on candidates who are not really suitable for such a job, and at the same time encourages those who may find themselves well in it. For example: "This is NOT a job for you if you are looking for a remote job to pretend that you are working"

Transparency of remuneration: the placement of a fork in the advertisement is to be considered. This narrows the circle of applicants and discourages those who would like to work as a commentary to the ESL leagues for example

All novice players are asked to send a few sentences of answers to the following intriguing questions.

  • Example 30 minutes before the planned daily meeting and training with the team you don't have a working computer and you are far from home. What are you doing? Describe briefly what you will do in this situation. (proactivity check)
  • You've had a lot of visitors recently and you've noticed that you're starting to get lost. Describe briefly how you will get out of this situation (work organization)

It is worth considering whether or not to title the ad with a clear information that it is about remote work, i.e. playing or not (e.g. party columns, interviews, etc.). Both options have their pros and cons

I leave the decision on how to resolve this issue to each recruiter individually, as it depends to a large extent on the priorities of a given organization in terms of both image and esports

Is it worth playing? Well, what is esport

I have been running the players' website and tournaments since March 2014 and since then I have constantly heard some statements and questions:

Is it worth playing ? I don't have time to stream. I don't have parents who like it.

The best: Games won't give you a future. Sometimes there is also the question of what right I have to talk about escort, when I don't actually play, but just compile and watch.

That's right. You don't have to play Counter Strike or League of Legends. Just watch it. And you'll know how to start. I'd recommend that my friend at the editorial office of our journal write about the steps you need to take to start your career in esports Personally, I think that everyone should be interested in this field, no matter what their education or hobby.

If someone doesn't understand the e-world now, it will only be more difficult later. It doesn't matter if the esport stays in this form or not. Everything is changing but it is worth keeping up with the changes.

Unfortunately, I've had to deal more than once with people earning 6-digit amounts every month, who have fallen into a spiral of playing and gambling addiction. Playing for the sake of playing without any purpose and without any sense. It's just a waste of time, not a good use of it

They couldn't or didn't want to limit the time to play by themselves. And I think the very fact that I'm in a much better position than them and the fact that we earned it with my team from the old semi-professional team in CS:GO

I think that's enough "mandate" to share my experience.

It's not always worth playing and streaming. If you don't feel it. Don't do it. But watch.

Watch how the world is changing. Cosplayers are only a fraction of what's around the esport. That's why I'm promoting wise playing and wise streaming on my blog. Wise, that is, one in which we try to reduce unnecessary costs of our time while increasing the effects.

The point is that there is no single instruction for player's success. Each of us is different, has different preferences, different level of expectations from life, different priorities. That is why it is worthwhile to individually adjust every aspect of our life to each other.

I also recommend that you don't focus solely on sport. In my opinion the best development strategy is ... continuous learning. Continuous change. And eternal questioning of what someone...writes.

Why remote working? Or maybe not ? beginning of the hard way of the esport world

What do you think we'll take into account to stay on our own?

No matter what you do. Generally, you can be a freelancer in everything Not everyone is interested in working remotely, and not everyone will find themselves well in this mode of work.

You can risk saying that this is quite a narrow group of people: open, conscious, rather proficient in technology, often ambitious, mostly from the so-called Millenniumals generation. In the recruitment for positions in the traditional model of work we deal with a whole spectrum of human personality types.

Numerous positions or industries to which it has become a certain standard to recruit employees to work at least partly remotely is: IT (programming), customer service by phone/e-mail, design, streaming, broadcasting, playing games, making money on gaming, copywriting, translations, project manager, selling practically everything and gaining customers via the Internet.

I focus mainly on the entertainment industry.

They are largely based on independent work, so it doesn't matter if someone does their duties, which are often friendly, at home or in the office. There are, however, many positions for which remote working does not have to be a beneficial solution, or even impossible.

Unfortunately, not everyone will be able to work remotely or partially remotely. Fortunately, it is possible to precisely identify a few key competences that increase a person's chances of working outside the office. So in this sense, remote working is a bit more challenging. It's not like turning on the computer, turning on the webcam and doing everything by itself. It's not like being good at the game.

You can even be very good, but it's just the beginning of the hard way of the esport world

Legal aspects of streaming - games, life, films of others

You play games and make money?

Do you broadcast esports competitions and have an audience?

You better get ready

Without unnecessarily entering into overly legal considerations, what matters most is that if you as a streamer created a phonogram or a videogram, it is entirely up to you to make it public and the rules on which this will happen.

Importantly, when a phonogram or videogram is broadcast, rebroadcasted or played on the market, the producer has the right to receive appropriate remuneration. Of course, however, if you make your image and shares available for free, you will not be entitled to such remuneration, but you must know, and you certainly know it a long time ago, that video games do not have to be free at all!

What else do we gain?

Well, the Act introduces protection for phonograms and videograms on similar terms as the protection that a work receives within the meaning of the Copyright and Related Rights Act. According to the Act, the right to a phonogram and videogram expires at the end of fifty years if the recording has been published.

The right shall expire at the end of seventy years following the year in which the phonogram was published, if the phonogram was not published and if it was otherwise distributed within that period, the right shall expire at the end of seventy years following the year in which the phonogram was distributed, if a videogram was published or distributed, the right shall expire at the end of fifty years following the year in which the first of these events occurred.

What is streaming ?

we already know that. But wait. Aren't computer games subject to other laws? We're gonna write more about this as part of the cycle - Become a Twitch star.

It's also worth learning what streaming games might be. Although it may seem strange to some people, but playing on a computer can be considered a media activity!

It's worth knowing that this means periodical publications that don't form a closed, homogeneous whole, appearing no less than once a year, with a fixed title or name, current number and date, and in particular: newspapers and magazines, agency services, regular telex news, newsletters and magazines, gaming radio and television programmes and player chronicles.

Thus, any existing and emerging means of mass communication, including radio and tele- and factory radio broadcasting, which disseminate periodical publications by means of printing, vision, sound or other techniques.

If the stream and even the mere playing of a game with a voiceover can be considered a press, it should be described in more detail as a magazine.

Did you know that under the law you are seen as a general information periodical print or a message by means of sound and sound and image, appearing more often than once a week or not more often than once a year.

Exact dates and time dimensions are different from the country you are in and the jurisdiction of the law you must comply with. This provision applies mutatis mutandis to that part of the broadcast that is not radio or television, i.e. for players, rather online. Twitch, Mixer, Youtube as well as new platforms I enter like Google Stadia will also stream in a way.